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               Question by 
               geeosp · Nov 19, 2017 at 01:50 PM · 
                shaderraycastgraphicsshader programmingglobal illumination  
              
 
              Is it possible to access other objects in a shader function?
I am trying to implement a ray tracing pipeline function using vertex/fragment shades. For that, to calculate a pixel color, I have to have access to the entire scene inside while in shader code in order to calculate global illumination.
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