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Question by beatniq · May 10, 2014 at 06:44 AM · gameobjectstringpassing

How to pass string from one script to another in C#

I am need to know the value of a string located in a different scriptin C#. I need to get the string from a script called GameManager. The script is applied to a game object called _GameManager I have also attached a tag to the game object called _GameManger.

The string I need from the GameManger script is called suspectName. I need to pass it into a script called CharacterTile that is attached to a game object called CharacterTile and has the tag CharacterBox.

Hope this isn't to confusing.

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avatar image robertbu · May 10, 2014 at 06:51 AM 0
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Getting access to other game objects is the most asked question on UA. A couple of links:

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

See the GetComponent sections here: http://unitygems.com/

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Components.html

https://www.youtube.com/watch?v=mtl8wpZec9Y

avatar image iamvishnusankar · May 10, 2014 at 07:03 AM 0
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Also you may check this question

http://answers.unity3d.com/questions/704289/how-to-make-an-central-script-with-viriables.html#comment-704295

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Answer by Erisat · May 10, 2014 at 07:30 AM

in CharacterTile:

string suspectName = "";

void Start()

{ //correction below, thanks to robertbu for pointing out mistake

GameManager gameManager = GameObject.Find("_GameManager").GetComponent("GameManager") as GameManager; suspectName = gameManager.SuspectName();

}

and then in GameManager declare:

public string SuspectName() { return suspectName }

hope this helps.

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avatar image robertbu · May 10, 2014 at 07:33 AM 0
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Don't use a string parameter for GetComponent (plus it will generate a compiler error unless you cast things). Use the generic version for C#.

Note the OP did not indicate what language he was writing in.

avatar image Erisat · May 10, 2014 at 08:12 AM 0
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You are correct, I posted that without actually trying it. Correction is:

string suspectName = ""; void Start() { Game$$anonymous$$anager game$$anonymous$$anager = GameObject.Find("_Game$$anonymous$$anager").GetComponent("Game$$anonymous$$anager") as Game$$anonymous$$anager; suspectName = game$$anonymous$$anager.SuspectName(); }

(i tried it this time, it works. my apologies for earlier post)

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