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Design/discussion question.
Game Which Adapts Via Real-Life Date & Time
Hi guys!
I was just pondering some game ideas when I came up with a very peculiar one.
In short; is there a way to have a game that adapts or makes small changes depending on what day it is or what time of year it is? Similar to the likes of Animal Crossing whereas there's special events on certain days like Christmas/Easter/etc.
Trying to figure out how to set everything up via scripts and such.
Any helpers?
Hi @l33tzombie - discussion/design question like this one should be Asked on Unity Forums. Unity Answers focuses on single specific technical questions.
The date/time should be fairly easy if you are willing to use the system clock. The weather will likely require a WWW service call and then your own logic to parse through the return (be it X$$anonymous$$L, SOAP, etc.)
Google: "c# get weather from web service"
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