Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · May 09, 2014 at 09:29 PM · collisiondestroyistrigger

Collision Destroy script without trigger

Hi guys, so for the last few days I've been stumped on something. Long story short, I need a script, preferably Javascript but C# is also good, which A). Doesnt use 'is trigger' B). Doesnt rely on Rigibodies

I've tried myself, but to no avail. Hopefully you can help me.

Thanks

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pawscal · May 13, 2014 at 09:40 PM 1
Share

And why don't you want to use trigger or rigidbody? it could help if you would share more details.

avatar image LazyDog_Rich · May 13, 2014 at 09:53 PM 0
Share

You can resize the capsule collider to make it trigger even before it pass trought the object in wich you dont want to st is trigger

avatar image rutter · May 13, 2014 at 10:02 PM 1
Share

Sounds like a classic XY problem. What are you actually trying to do? At the moment, it sounds like "I want to check collision without actually checking collision", which doesn't make much sense at face value.

Are you looking for a basic proximity check? Bounds check? Why do you need to do this? Why can't you use Unity's built-in collision system?

avatar image Kiwasi · May 13, 2014 at 10:08 PM 0
Share

Only way to do this would be to write your own version of the physics engine. Basically calculating the bonds of your object and comparing it to the bonds of the other object. Not an easy task. That's why almost every unity user lets the folks over at NVIDIA take care of it.

It would help if you could explain what game effect you are trying to achieve. Almost every effect needed can be achieved with the right combination of settings on the built in physics engine. I will guarantee that someone on here can figure out a way to do it.

avatar image ThePunisher · May 13, 2014 at 10:10 PM 0
Share

If you've tried something, perhaps you can show us what you've tried and we can help you make it work.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to only delete one of two collided objects? 1 Answer

Destroying all objects with a certain tag that ray cast if colliding with 0 Answers

Collision between 2 prefabs. 0 Answers

How to destroy bullet on collision! 2 Answers

Collision with a coin 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges