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Question by senrohit · Jul 04, 2013 at 08:13 AM · androidinputbuttontouch

Taking Input from Android phones

I have this layout with buttons. How do I code it so that when I press Jump button it jumps(or does something else) and when I press rotate button, it rotates(or does something else) in Android OS. Any help, guys?

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avatar image senrohit · Jul 04, 2013 at 08:16 AM 0
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alt text

The Layout

j.png (117.3 kB)
avatar image prototype7 · Jul 04, 2013 at 08:58 AM 0
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add sphere collider to the button and use RaycastHit

avatar image senrohit · Jul 04, 2013 at 09:58 AM 0
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Will it work for Android? It works in PC, though.

avatar image prototype7 · Jul 04, 2013 at 10:26 AM 1
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 /* Since On$$anonymous$$ouseDown can not works on mobile we use ray to select the object */
         if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
         {
             foreach (Touch t in Input.touches)
             {
                 if (t.phase == TouchPhase.Began)
                 {
                     Ray r = Camera.main.ScreenPointToRay(t.position);
                     RaycastHit hitInfo;
                     if (Physics.Raycast(r, out hitInfo))
                     {
                         hitInfo.collider.Send$$anonymous$$essage("On$$anonymous$$ouseDown", Send$$anonymous$$essageOptions.DontRequireReceiver);
                         Debug.Log("RaycastHit");
                     }
                 }
             }
         }

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Answer by JiffyJuff · Jul 04, 2013 at 09:02 AM

OnMouseDown. I heard it now works with touch.

Edit : Whoops, sorry, I was wrong. According to documentation. But I heard somewhere that it worked. You can try.

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