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Question by vtr03 · Feb 12, 2013 at 12:12 AM · errortransformtransform.positioneulerangles

transform.position.x brings up error

I tried this code for a simple camera movement over a plane trying to get the camera on the same vertical level, but when I include either .x, .y, .z on the end of both transform. position or transform.eulerAngles I get this error...

Operator '+' cannot be used with a left hand side of type 'float' and a right hand side of type 'UnityEngine.Vector3'.

This is my code

 var moveSpeed:float = 1.0;
 var turnSpeed:float = 1.0;
 
 function Update () {
 
     if(Input.GetButton("Forward"))
     {
         transform.position.x += transform.forward * moveSpeed * Time.deltaTime;
     }
     
     if(Input.GetButton("Backward"))
     {
         transform.position.x += -transform.forward * moveSpeed * Time.deltaTime;
     }
     
     if(Input.GetButton("Left"))
     {
         transform.eulerAngles.z += transform.forward * turnSpeed * Time.deltaTime;
     }
 
     if(Input.GetButton("Right"))
     {
         transform.eulerAngles.z += -transform.forward * turnSpeed * Time.deltaTime;
     }
     
 }
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Answer by EHogger · Feb 12, 2013 at 12:51 AM

As the error states, you're mixing up floats and vectors.

Rather than directly changing the value of .x , .y , .z etc, you should probably use functions like Transform.Translate and Transform.RotateAround

http://docs.unity3d.com/Documentation/ScriptReference/Transform.Translate.html http://docs.unity3d.com/Documentation/ScriptReference/Transform.RotateAround.html

Example from your script..

     if(Input.GetButton("Forward"))
     {
        transform.Translate(transform.forward * moveSpeed * Time.deltaTime);
     }
 
 
     if(Input.GetButton("Left"))
     {
        transform.RotateAround(transform.postion, Vector3.up, turnSpeed * Time.deltaTime);
     }
 
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avatar image vtr03 · Feb 12, 2013 at 01:17 AM 0
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Thanks that worked

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