Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gimoj · May 09, 2014 at 06:50 AM · guitexturebuttonscreenscaling

How do you auto scale the space between Gui Buttons?

I was able to make it so that the buttons scale relative to the size of the screen but the problem is that when they do change size so does the position and spacing. How do I rectify this, I'm pretty new at this and would appreciate any help.

 // Update is called once per frame
 void Update()
 {
     horizontalRatio = Screen.width / BASE_WIDTH;
     verticalRatio = Screen.height / BASE_HEIGHT;
 }

 Rect setPositionAndSize(float x, float y, float w, float h)
 {
     x *= horizontalRatio;
     y *= verticalRatio;
     w *= horizontalRatio;
     h *= verticalRatio;
     
     return new Rect(x,y,w,h);
 }

 void OnGUI()
 {
     if (GUI.Button (setPositionAndSize(sbposx, sbposy, sbbottonw, sbbottonh), SwatbotTexture, ""))
     {

     }

     if (GUI.Button (setPositionAndSize(bbposx, bbposy, bbbottonw, bbbottonh), BeakbotTexture, ""))
     {
         
     }
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flamy · May 09, 2014 at 07:00 AM 0
Share

if you want only the position to change dont do this

w = horizontalRatio; h = verticalRatio;

ins$$anonymous$$d jus return w and h as it is...

Actually im not getting what exactly you are looking for?!

avatar image gimoj · May 09, 2014 at 07:04 AM 0
Share

oh sorry, I'm trying to make it so that when the size changes the spaces between the two buttons are still the same

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by gimoj · May 09, 2014 at 07:21 AM

okay nevermind, I figured it out. I simply had to add to the pos of the first button for the pos y of the second. Thanks!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI.button Texture shows up in Unity but doesn't show on android device. 1 Answer

GuiTexture (Touch button) unfollow camera! 1 Answer

Scaling the GUI matrix in mobile causes buttons to be off 1 Answer

How to make texture fit in GUI button? 1 Answer

Slice background texture for OnGUI button 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges