Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by knuckles209cp · May 09, 2014 at 06:30 AM · rotationcolliderdecal

Bullet hole decal does not rotate properly.

First of all , i have checked the forums for similar problems such as mine and could not find anything . My problem is unusual , my bullet hole decal rotates awkwardly , I mean that when i shoot a wall which is vertical , the bullet hole appears like it has been shot on a horizontal wall!? . These are the lines of codes used in the process

 Instantiate(bullethole, hit.point, hitRotation);

   if(Hit.collider.gameObject.CompareTag("Wall")){
            Decals.transform.position = Hit.point;
          
          var decalClone = Instantiate( Decals, Hit.point+(Hit.normal * DecalDis), hitRotation);
          decalClone.transform.parent = Hit.transform;
          Destroy(decalClone,8);
          }

Thank you for your time.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tarlius · May 09, 2014 at 06:41 AM 0
Share

What is "hitRotation"? Don't you want to use the normal (or its inverse) somehow when deciding which way the decal should face?

Another thing to check would be which way the decal faces at rotation (0,0,0).

avatar image knuckles209cp · May 09, 2014 at 06:44 AM 0
Share

Oh sorry i forgot about that lol , and also the rotation is 0 0 0

 var hitRotation = Quaternion.FromToRotation(Vector3.up, Hit.normal);
avatar image knuckles209cp · May 09, 2014 at 11:58 AM 0
Share

Im desperate for help please

avatar image neonblitzer · May 09, 2014 at 01:34 PM 0
Share

Why are you moving that Decals object to the hit position? Could that be the non-rotated decal you're seeing?

avatar image robertbu · May 09, 2014 at 06:10 PM 0
Share

What kind of object do you use for your decal. If it is a Quad, you need to use Vector3.back ins$$anonymous$$d of Vector3.up in your rotation calculation.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

adding sphere colider rotation movment changed 2 Answers

Common 2D Collider flip problem 4 Answers

Rotating a MeshCollider 0 Answers

How can I rotate a player proportionally over a mesh? 1 Answer

Rotate a gameobject every time it collides with an “a” tag collider until the player does not press any key 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges