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SpriteRenderer look not clear in unity4.3?
Hi, i am very tired for looking why object sprite move not clear in unity4.3. i just move by speed transform.Translate(-2.5*Time.dealtatime,0,0).i use single sprite.have anyone can help? thanks.
What do you mean by not clear? You mean not as crispy as it looks on Photoshop?
$$anonymous$$aybe check the compression settings, if your image is 2048*2048 but you have max size as 512 then it is all reduced and the result is lower quality as the texture lose pixels. Change the size but the size of the texture will also increase.
Anything to do with switching the filter between point + bilinear?
yes,i have to change filter ready it's still ghosting.:(
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