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Question by J-F · Mar 03, 2014 at 04:05 PM · androidmultiplayer

NAT Punchthrough problems on Android.

I just got over with my earlier issue with multiplayer on mobile, And i finally managed to get a little demo working on both, Android and PC.

However, the system is very unreliable. 90% of connection attempts fail completely due to NAT punchthrough failures. And usually after a player successfully connects to the server and leaves, the system breaks again and you have to wait from 1hour to 1 day before it starts working again.

Im really not sure if this is a bug. And i have gone through alot of topics about this and nothing seems to help.

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avatar image J-F · Mar 05, 2014 at 04:18 PM 0
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Any ideas?

I seriously need help with this.

avatar image dhruvc · Mar 19, 2014 at 10:08 AM 0
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I assume you are using UDP for communication.

When you say it doesn't work - is the server still receiving the messages or is it that the server is sending messages but the client is not receiving them?

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