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Animation Finishes Sequence Before Going To Next Animation
I have seen a few questions asking the same question as me, but I have done everything those questions have said, but my problem still hasn't been fixed. The problem is I have set up an animator with run, idle and jump animations. When the run animation is played it doesn't stop playing until it finishes the sequence.
This is the way I have set the transition from the run state to the idle state: Has Exit State => Unchecked Fixed Duration => Unchecked Transition Duration => 0 Transition Offset => 0 Interruption Source => None
Any help would be nice. Thank you
well, I am still on version 4.7 as any upgrades completely destroy my game. but if you have a transition from the run to the idle in the Animator with a condition you meet ( whether move speed threshold or idle==true) then the transition to idle should occur and the run blend to that. I have no clue what those other parameters you mentioned even are
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