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Question by chayanvinayak · May 02, 2014 at 05:38 AM · animationanimationclipanimationevent

Animation does not Play (no joint on gameObject)

Hello,

What I am trying to do :

I have created an empty gameObject and then I put has 2 Plane-meshes inside it (created in Unity). I want to play animation on this gameObject without any script control ( i.e. animation that plays once by itself - no external script trigger).

What I have done so far :

  • I have the gameObject with 2 Plane-meshes inside it and there Planes dont have any joint.

  • I have also attached as "Animation" component to the gameObject and I have created desired animation clip.

  • Animation clip is assigned as a default animation of the "Animation Component" and is set as "Play Automatically".

  • I have tested animation clip and it animates the gameObject fine when I am in editing animation clip.

alt text

What is the Problem :

But when I run game it does not play animation at all.

Thanks

screen shot 2014-05-01 at 8.01.44 pm.png (36.7 kB)
screen shot 2014-05-01 at 8.01.44 pm.png (36.7 kB)
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avatar image chayanvinayak · May 02, 2014 at 07:18 PM 0
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I found one more related but unfortunately, solutions mentioned didn't work. http://answers.unity3d.com/questions/577801/animation-must-be-marked-as-legacy.html

avatar image chayanvinayak · May 03, 2014 at 10:43 PM 0
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Anyone ? :)

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Answer by eshonbel · May 09, 2014 at 05:05 PM

I create the animation by clicking on the gameobject and then making it. I don't attach it or add an animation component. Just set the loop mode to whatever you want in the inspector.

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