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Change UI scale in relation to 3D camera
I have an nGUI sprite that I use to point to different parts of a 3D object. I would like the sprite to scale so that it remains consistent when the player zooms in/out from the object.
What is the best method for this?
I already have a method that records the Camera.main.transform.position.magnitude but I'm not sure what to with it from there?
Thanks for any help!
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