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Rotation from blender to unity for animated character?
Hey there, I am looking for a good solution for animated character from blender to unity to start with my project.
let me introduce my problem , this is my problem :
as you can see I ve my prefab, in this case simple one, named "villager" , as you can see he has 2 children inside, one for root (hip, master bone, rig whatever you name the rigging) and finally a mesh.
I ve seen many tutorial in youtube but not find for animations, I just found for props and things like that. So I try to find some steps here in my fbx exporter.
I tryied to change some parameters but the problem persist, always is the same, -90...blablaba or -89.90.... I am using blender 2.83.3 .
I am disagree to see videos for 4 or 5 years ago or not rigged character, I do not like to rotate the model because the rotation in -90 affect my rigging system. thank you.
Answer by Infenix · Jul 22, 2020 at 01:21 PM
You should try to use the !EXPERIMENTAL! Apply Transform. I'm not sure that it is the problem but most of the time, this is what you need to fix the differences in position/rotation between what you see in blender and in Unity.
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