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Question by Ryuuguu · May 08, 2014 at 08:35 AM · try-catch

try{}catch{} not catching Mesh.vertices is too small.

I have error showing up in the console

Mesh.vertices is too small. The supplied vertex array has less vertices than are referenced by the triangles array. UnityEngine.Mesh:set_vertices(Vector3[])

I would like get some more information about it but I can not catch this exception. try{ mesh.vertices = newVerts; mesh.triangles = newTris; mesh.uv = newUVs; }

         catch(UnityException){
             Debug.Log ("vert error: "+ name);
             throw; 
         }
         catch {
             Debug.Log ("vert error: "+ name);
             throw; 
         }

I can write my own code to check explicitly for the exception, but I would like to understand how to catch exceptions generated by Unity.

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avatar image rageingnonsense · Feb 12, 2015 at 05:54 PM 0
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I am having this same problem and for some reason am having a great deal of trouble finding an answer.

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