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Question by KaramRG · Apr 20, 2020 at 08:55 AM · 3dmovement script

Unity 3D: When walking off of object character falls almost instantly

When jumping the falling is fine but if I just walk off of a cube the character falls instantly. Here's my movement script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Control : MonoBehaviour
 {
     public float moveSpeed;
     public float jumpForce;
     public CharacterController controller;
     private Vector3 moveDirection;
     public float gravityScale;
 
     // Start is called before the first frame update
     void Start()
     {
         controller = GetComponent<CharacterController>();
     }
 
     // Update is called once per frame
     void Update()
     {
        Input.GetAxis("Vertical") * moveSpeed);
         float yStore = moveDirection.y;
         moveDirection = (transform.forward * Input.GetAxis("Vertical") ) + (transform.right * Input.GetAxis("Horizontal"));
         moveDirection = moveDirection.normalized * moveSpeed;
         moveDirection.y = yStore;
         if (controller.isGrounded)
         {
 
             if (Input.GetButtonDown("Jump"))
             {
                 moveDirection.y = jumpForce;
             }
         }
         moveDirection.y = moveDirection.y + (Physics.gravity.y * gravityScale * Time.deltaTime );
         controller.Move(moveDirection * Time.deltaTime);
     }
 }
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Answer by MrKeylon · Apr 20, 2020 at 08:58 AM

Change the gravity

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Answer by agior312 · Apr 20, 2020 at 08:03 PM

I can see a moveDirection.y that is assigned as Physics.gravity.y * gravityScale

Physics.gravity.y should be something like -9.8 by default, so you're multipling your gravityScale (I suppose it's 1) for -9.8. And as it is in the update method you're doing this multiplication about 60 times per second

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