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Change particle bounce relative to the speed of the GameObject colliding with them?
Hi there, I'm super new to Unity - trying to do my best to help out in a fun project I was invited to take part in.
I have a particle system which creates a big field of particles, like fallen leaves on a field. An object (capsule) with a 3D collider on it moves the particles via the collision module, as it "walks" through the field.
What I want to happen is that the particles move/bounce more or less based on the speed the gameobject is going. Essentially, create a more natural "kick the leaves around" feature. (The user data comes from Kinect/user feet positions.)
I don't know C# but am trying to figure out a scripting method.
Any tips would be very appreciated! Thanks in advance!
Answer by litleboony · Oct 21, 2020 at 07:53 PM
@daesinger did you ever figure this out? trying to do something in my current project like this, thanks!,Hi, did you ever manage to work this out? Currently trying to do something very similar.