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Question by TimmyFourSeven · May 07, 2014 at 08:37 PM · collider

Having problems with a Switch!

Hey Guys, im trying myself on a first unity projekt: a 2D sidescroller game. However, i have some issues using a switch. I made a texture, added a box collider and a script that activates gameobject that were deactivated before OnTriggerEnter. Heres my code:

public GameObject target,target2,target3,target4; public string tag = "Player";

 void OnTriggerEnter(Collider other)
 {
     if (tag == "" || other.gameObject.CompareTag(tag))
 {
     
 }
 }

 void SchalterAwake()
 {
             target.SetActive (true);
             target2.SetActive (true);
             target3.SetActive (true);
             target4.SetActive (true);
     }

The Problem is that my player doesnt activate OnTriggerEnter when he steps into the box collider, just nothing happens : / and thats really frustrating as i need this feature!

I hope you guys can help me : )

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avatar image tanoshimi · May 07, 2014 at 08:52 PM 0
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And your player has a rigidbody?

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Answer by koray1396 · May 07, 2014 at 08:52 PM

 void OnTriggerEnter(Collider other)
 {
     if (tag == "" || other.gameObject.CompareTag(tag))
 {
  
 }
 }

there is nothing inside the above. you have conditions, but nothing to perform. can you be trying this;

 void OnTriggerEnter(Collider other)
 {
     if (tag == "" || other.gameObject.CompareTag(tag))
 {
         SchalterAwake();
 }
 }
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Answer by TimmyFourSeven · May 07, 2014 at 10:25 PM

Aw men im such a idiot, no wonder it wont work!!

Thanks a billion times : )!

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