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Question by trecani96 · Oct 15, 2014 at 03:39 PM · javascripttransformobject

Move object back automatically

 public var goTransform:Transform;  
 private var vel:int = 2;//how fast the game object is being moved  
   
 function Awake()  
 {  
     //get this GameObject's Transform  
     goTransform = this.GetComponent(Transform);  
 }  
   
 // Update is called once per frame  
 function Update()  
 {  
     //moves the containing GameObject forward  
     goTransform.position.z = goTransform.position.z + vel;  
 } 

with this script you can make an object move forward automatically.

What should I change to get the object back in the opposite direction?

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Answer by fafase · Oct 15, 2014 at 03:47 PM

You can use:

http://docs.unity3d.com/ScriptReference/Mathf.PingPong.html

or a sin/cos fct since they are naturally going from -1 to 1 and on again non stop.

Final way is lerping either with Mathf.Lerp/MoveTowards or Vector3.Lerp/MoveTowards. Those require that you check if you reach the target then set it back to the opposite one:

 var target:Transform[];
 var index : int = 0;
 var ratio : float = 0.5f;
 function Update()
 {
     if(transform.position == target[index])
     {
         if(++index == target.Length)
         {
              index = 0;
         }
     }
     transform.position = Vector3.Lerp(transform.position, target[index], ratio * Time.deltaTime);
 }




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