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Question by Setsuki · May 12, 2014 at 01:46 PM · animationmecanimlayersmaskblending

Mecanim : use mask only in certain conditions

Hello ! I am having trouble finding the right words to explain my problem, because I'm sure some people already solved this basic problem.

I am just starting to use mecanim (I know, I'm a bit late) and am fiddling around with it.

I have three animations : Idle, Walk and Punch. What I want to do is simple. My character is able to Punch while Walking (in which case, I want the punch animation to only play on his armes and torso), but also to Punch while being Idle (in which case, I want the punch animation to play on his whole body).

Currently, my setup is like so : Setup image

If the Speed parameter is >= 1, Run starts playing.

If the Attack parameter is true, Attack plays.

I thought about having the Attack animation linked to the Idle animation, in the "Whole Body" layer, but it doesn't work ; both Attack animations aren't necessarily synchronized.

How do I make my Attack animation play on the whole body if the character isn't running ?

Thanks !

animation problem.jpg (90.4 kB)
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avatar image Griffo · May 12, 2014 at 02:03 PM 0
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Why don't you just play the Attack animation when the Attack parameter is true over the idle animation using the body mask ?

Or have another boolean .. AtackStanding .. and when thats true and speed <1 play the Attack animation.

So many way to do this ..

Where the conditions are use 2 ..

alt text

You would use .. Attack True and Speed <1

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