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Lights and Culling Masks
Hi,
Try as I might with different versions of layers and cameras and lights, i seem to be unable to remove a light source from a given camera. Even when the light and its parent object are in a layer included in the camera culling mask it still seems to show up regardless.
The problem has arisen because I have an FPS character with a head mounted spotlight/torch type thing. Another camera in the scene is used for showing a top down view for miinimap purposes. I don't want the torch/headlamp thing to show up in the minimap, but I can't seem to get it to not display.
Any tips or working examples would be gratefully received.
Thanks
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Best Answer
Answer by ScroodgeM · Jul 23, 2012 at 09:01 PM