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Problem with ramps in shaders
The transparent part of any sprite using any shader with ramp looks messed up on my PC. It looks perfect on my artist's PC but we tested it on 2 others and they show the same problem. My artist has Unity PRO and the other 2 PCs don't, could this be related? Does anyone have even a vague idea of why this is happening?
rampproblem.png
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Have you compared the import settings of the texture assigned to the ramp slot?
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