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Question by G_Sacristan · Jul 20, 2011 at 04:14 PM · colorstring

set Strings parts in different colors

Hi!

Is there a way to set guiText's or GUI.Label's String parts in different colors?

For example

 #pragma strict
 @script RequireComponent(GUIText)

 @HideInInspector    
 var str: String=Hi, Folks!; //need to access globally, but no need to show in Inspector
 
 private var guiT: GUIText;
 private var color1: Color=Color.red;
 private var color2: Color=Color.white;
 
 function Start()
 {
     // str's first two simbols are Red and Remaining ones are white
     guiT=guiText;
     guiT.text=str;
 }

Thanks in advance!

SCape.

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avatar image Graham-Dunnett ♦♦ · Jul 20, 2011 at 04:23 PM 2
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only by having multiple GUITexts.

avatar image G_Sacristan · Jul 20, 2011 at 04:37 PM 0
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im trying to avoid this one :D if there wont be any solution then ill use multiple GUITexts...

$$anonymous$$aybe there is a way to set an char array and set color to each of char?

PS. i havent used an char array in UnityScript - is it even possible?

avatar image Fornoreason1000 · Oct 31, 2013 at 10:06 AM 0
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you could always check the RICH TEXT button and use

 <color:Cyan>

this only works for GUIText, GUI.labels you will need to code a parser/string splitter.

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Answer by almo · Jul 20, 2011 at 05:23 PM

Use multiple GUITexts. Graham is right.

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avatar image G_Sacristan · Jul 20, 2011 at 05:34 PM 1
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it looks like there is no other way - thanks anyways!

avatar image almo · Jul 20, 2011 at 05:44 PM 0
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No problem. Just one of those things! :)

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