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Question by ItsDJJuju · May 24, 2019 at 01:35 AM · cameraplayerweapon

Weapon not updating position and moving as Player moves

Hey all. So when I press E on my weapon it is supposed to reset the position to completely 0 and then parent itself to the WeaponParent object in my hierarchy. Although it does parent, it does not update the position. If I am to update the position myself then my weapon will move as my player moves. This is my gun pick up script. Thanks

 public void GunPickUp()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
 
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (Physics.Raycast(ray, out hit, 3f))
             {
                 if (hit.transform.tag == "Weapon")
                 {                 
                     hit.transform.parent = GameObject.Find("WeaponParent").transform;
                     hit.transform.position = new Vector3(0, 0, 0);
                     
                 }
             }


         }
     }

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