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Question by uacaman · May 07, 2014 at 02:31 PM · gameobjectsize

What is the game object measurement unit?

I added a plane and a cube the scene both with the same size (10,10,10)

The plane is at least 10 times bigger than the cube! This makes very hard to make correct proportions

Should not the 10 means the same for a plane or a cube?

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avatar image Lo0NuhtiK · May 07, 2014 at 02:33 PM 0
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If you look at it from another angle the plane isn't 10x bigger, it's infinitely smaller.

avatar image robertbu · May 07, 2014 at 03:13 PM 0
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A plane is exactly 10 x 10 units. You can use a Quad ins$$anonymous$$d. It is 1 x 1 units.

avatar image uacaman · May 07, 2014 at 11:10 PM 0
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i am missing something, i have the scale (10,10,10) for the plane and have to put the cube with (100, 100, 100) to get near the size of the place.

avatar image robertbu · May 08, 2014 at 12:57 AM 0
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You need to set the scale of the plane to (.1,.1,.1). So the size of a Plane when the scale is (1,1,1) is 10x10. The size of a cube when the scale is (1,1,1) is 1x1. So to get them to match, you need to shrink the plane to 1/10 its original size.

Note you can use the CreatePlane editor script from the Unity Wiki, and build a plane to any size you specify (including 1x1).

avatar image uacaman · May 08, 2014 at 01:21 AM 0
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i think i understand. The default size of the plane is 10x10 and the default size of the cube is 1x1 and there is no way to change the size at the Inspector, you can only change the scale. is that it?

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Answer by FrimaMickD · May 07, 2014 at 02:53 PM

What you see is not the actual size but the SCALE of the object.

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Answer by PTerto · May 07, 2014 at 03:05 PM

Yep, change the scale to equal values in both objects...

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