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Question by Rokyyyyy · May 07, 2014 at 01:47 PM · destroyclonelooping

How to destroy more than one clone at runtime???

for (int i=0;i<5;i++) { Destroy(GameObject.Find("bullet(Clone)")); }

I used this code.but it destroy only one clone not 5.

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Answer by Jeff-Kesselman · May 07, 2014 at 01:49 PM

Thats because the object doesn't get destroyed til the next frame, so you keep destroying the same object. Give your bullets a tag and use https://docs.unity3d.com/Documentation/ScriptReference/GameObject.FindGameObjectsWithTag.html

Thats also a lot more efficient.

Alternately you could "try" http://docs.unity3d.com/Documentation/ScriptReference/Object.DestroyImmediate.html

Im not sure exactly how immediate that is, though.

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