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Question by
Fiamma-of-the-Right · Feb 07, 2014 at 05:10 PM ·
unity 2dcollider 2drigidbody 2d
Unity 2D: sprite's rigidbody weight/rotation
I've decided to to a little game on unity 2d native tools, but got stuck: i need my sprite to position itself properly, but here comes the problem: the sprite isn't planning on being affected by gravity and roate due to the weight of front part that's not on some collider (basically isnt on any solid ground). What am i going wrong?
Here's screenshot for better understanding
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