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Question by Zardium · May 07, 2014 at 03:01 AM · collisionrigidbodyrigidbody-collision

How to make an object only respond to a character?

Hi! I have an object in my game (the first level) that is a coin. It has code to teleport the player to the next level when it is touched. However, the game involves dragging rigidbodies around to get to the coin, and i the rigidbody touches the coin it skips to the next level. How can I make it so the coin only responds to the character?

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avatar image EvilTak · May 07, 2014 at 03:05 AM 0
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If you are using OnCollisionEnter(),

 void OnCollisionEnter(Collision coll)
 {
     if(coll.game object == playerObject)
     {
         //teleport to next level
     }
 }

This can easily be implemented in 2d also.

avatar image Zardium · May 07, 2014 at 03:24 AM 0
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Yes! I'm testing it right now and it seems to be working. Thanks!

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Answer by thornekey · May 07, 2014 at 04:36 AM

check whether the object is ur playerObject tag..

 void OnCollisionEnter(Collision collision) {
  
 if (collision.gameObject.tag == "makeAtag..PutItHere.."){
 //tele to lvl
 
 }
 
 }

or

     void OnTriggerEnter(Collider collider) {
      
     if (collider.gameObject.tag == "makeAtag..PutItHere.."){
     //tele to lvl
     
     }
     
     }

if you want to pass through it.

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Answer by VIPINSIRWANI · May 07, 2014 at 07:21 AM

For Coin you should use OnTriggerEnter

 void OnTriggerEnter(Collider cldr)
  {
    if(cldr.GameObject.tag == "coin")
       {
           Debug.log("Perform Your Action...");
        }
 
  }
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