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[2D] Collisions between ground and bullets are not detected
Hi !
I did'nt find the answer on the other posts.
The problem is : I want to destroy my bullet when it touch anything (except the character, of course). I use a simple function "OnCollisionEnter2D" and it work fine with props or monsters, but not with the ground.
I already check the collision matrix and it is all fine (the ground is in Default layer).
Sorry for my bad english and thank you for the answer.
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