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Question by Contender · May 06, 2014 at 09:50 PM · resolutionresolution settingsstretching

Get Unity to display 32 X 32 Resolution

I want to use Unity to work on a project for the Low Rez Game Jam. this requires that the resolution be TRUE 32x32. Please do not answer unless you know how to make it true 32x32.

I have found a way to force the pixel size of the camera to be 32x32 but I cannot find a way to stretch the image to fit a screen.

This is my current code, I set the x and y of r and that forces the resolution I want, but the image will not stretch to fit the entire window or screen.

 public Rect r;

 void Start () {
      camera.pixelRect = r;
 }

 void Update () {
 }

     Any help?
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avatar image Contender · May 06, 2014 at 09:54 PM 0
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Another possibility would be creating a mosaic effect that always renders at 32 by 32. I must have 32x32 solid colored blocks, other than that I am free to do this whatever way gets it done.

avatar image VildNinja · May 06, 2014 at 09:56 PM 0
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Have you considered rendering to a texture, and setting the texture to point? then render that texture to screen?

avatar image Contender · May 06, 2014 at 10:01 PM 0
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Does that require Unity Pro?

avatar image Contender · May 06, 2014 at 10:06 PM 0
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Yeah going to be a nogo. I don't have Unity Pro. It cannot be that hard to stretch the image output can it? They don't have SO$$anonymous$$E reference to do this?

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