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Question by aljowen · May 06, 2014 at 06:42 PM · 2d physics

Creating script for player controlled character

I am new to Unity and c# and have came from vb.net console programs.

I am trying to create a game similar to asteroids in terms of player movement in unity using the 2d mode, from a top down perspective. My player controlled character has a 2d rigidbody and i would like to use the "w" and "s" keys for forward/reverse thrusters.

This is the code i have created for forwards thrusters:

 void FixedUpdate () {
         if (Input.GetKey () = ("up")) //test user input
                         this.gameObject.rigidbody2D.AddForce (Vector2.up * 10f); //Increase player velocity
 
     }

Any help on how to make it work would be much appreciated.

Thanks, aljowen

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Answer by robertbu · May 06, 2014 at 06:45 PM

The easiest way to solve these problems is to pay close attention to the sample script in the scripting reference. You are not using GetKey() correctly. Try this:

 void FixedUpdate () {
        if (Input.GetKey(KeyCode.UpArrow)) //test user input
                  this.gameObject.rigidbody2D.AddForce (transform.up * 10f); //Increase player velocity
  
 }

Note I change Vector3.up to transform.up. Vector3.up is the world up. 'transform.up' is the local up of the object. This will allow your ship to travel in the direction you point it.

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avatar image aljowen · May 06, 2014 at 07:05 PM 0
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Thank you for the response. That works just as i was hoping. I would vote you up but i can't due to being new here.

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