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Question by Simo Iliev · May 06, 2014 at 01:55 PM · 2dpositionarrays

Can't set object position, help!

I'm making a targeting system for a 2D game, and i need my crosshair to iterate between an array of possible targets by hitting the TAB key (starting switchToNext() function ). The following code should be doing just that:

     GameObject[] targets;
     private int curPos = 0;
 
     void Start () {
         targets = GameObject.FindGameObjectsWithTag ("PotentialTarget");
     }
 
     void LateUpdate () {
 
         gameObject.transform.position = targets [curPos].transform.position;
 
     }
 
     public void switchToNext()
     {
         targets = GameObject.FindGameObjectsWithTag ("PotentialTarget");
         curPos += 1;
         if(curPos >= targets.Length)curPos = 0;
         Debug.Log (curPos + " X: " + targets[curPos].transform.position.x + " Y: " + targets[curPos].transform.position.y);
 
 
     }



The debug log shows correct values, but setting the crosshair position to them doesn't work. Actually, the crosshair jumps from its origin to the first game object position at the start of the game, but fails to iterate through others for some unknown reason! I am really confused about this behaviour. Any help will be greatly appreciated!

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avatar image KiraSensei · May 06, 2014 at 01:56 PM 0
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$$anonymous$$aybe the problem comes from how you call "switchToNext". Do you call it from the Update method when the user hits the tab button ?

Did you check the length of targets ?

avatar image AlucardJay · May 06, 2014 at 01:57 PM 0
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Where are you checking for the tab key being pressed and calling switchToNext() ?

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Answer by Simo Iliev · May 06, 2014 at 02:06 PM

Hmm I found that linking the input controller to the crosshair prefab is the reason for this behaviour. I've now linked them through tagging, and that solved the problem!

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