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Question by cowtrix · May 06, 2014 at 01:30 PM · applicationonmousedownonmouseup

OnMouseDown works where OnMouseUp fails

Hey there. I've got a sprite with the following code attached:

 void OnMouseUp ()
 {
     if(renderer.enabled)
         Application.LoadLevel(m_layoutTarget); 
 }

For some reason, this does not work. Instead, it reloads the same level. m_layoutTarget is a string and is defined correctly and the line IS triggered appropriately, as tested by a breakpoint. However, when I use OnMouseDown, it does work, and perfectly so! Does anyone have any idea what could be causing this strange behaviour?

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Answer by andyspeak · May 06, 2014 at 01:43 PM

hmmm well if it is loading the same level then the button is loading cos you get the load

or ther is a mouse down in a script thats activating 1st cos u need to mouse down before up

but if you change it to mouseDown it depends what one is running 1st

have a look if you have more mouse downs being called

my last advice is use Application.LoadLevel("level name as string"); works too and if you add levels you dont need to worry about the order

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avatar image cowtrix · May 06, 2014 at 02:07 PM 0
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Yeah, I mean literally replacing On$$anonymous$$ouseDown with On$$anonymous$$ouseUp. Disabling this function means no behaviour happens. m_layoutTarget is a string.

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