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Question by abhishakverma · May 06, 2014 at 10:00 AM · c#

How can i add the random jump?

random jump working fine while i press the jump button its come randomly but after finish the one jump other jump took place automatically without pressing jump button.how can i solve this problem.

  code here
 
 using UnityEngine;
 using System.Collections;
 
 public class jump: MonoBehaviour {
 
 string[]  animatorparameters = {"jump_01","jump_02"};
 protected Animator animator;
 
 
 
 void Start () 
     {      
 
         animator = GetComponent<Animator>();
         
         }
 
 
 Void Update(){
          OnJump();
 
 }
 
 
 
 
 
 
 void OnJump()
     {
         int randomJumpAnim = Random.Range(0, animatorparameters.Length); // Choose a random parameter from the array
         //animator.SetTrigger (animatorparameters [randomJumpAnim]);
         print (animatorparameters [randomJumpAnim]);
         AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
 
         if (stateInfo.IsName("Base Layer.Run"))
         {
             if (Input.GetKey(KeyCode.Space)) 
             {   
             animator.SetTrigger(animatorparameters[randomJumpAnim]);
                 }
 
 
         }
 
 
 
 
 }
 
 }
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Answer by Nerevar · May 06, 2014 at 10:08 AM

Hello,

May be try to add this condition:

 if (stateInfo.IsName("Base Layer.Run"))
 {
    if(Input.anyKeyDown){
         if (Input.GetKey(KeyCode.Space)) 
         {   
            animator.SetTrigger(animatorparameters[randomJumpAnim]);
         }
  
  
     }
 
 }

regards

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avatar image abhishakverma · May 06, 2014 at 10:18 AM 0
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Thanks it's work now.

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