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This post has been wikified, any user with enough reputation can edit it.
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Question by Cypras · May 06, 2014 at 08:57 AM · pause menuparticle animation

Pause particle system, then play, particles on screen dont resume.

 void Update()
 {
     Debug.Log( _MyPartSys.isPaused );

     if( _MyGameSetup._MyGameState == GameState.Paused )
     {
         _MyPartSys.Pause( true );
     }
     else
     {
         if( _MyPartSys.isPaused )
         {
             _MyPartSys.Play( true );
         }
     }
 }

When I pause the particle system it works, and freezes the particles on screen. However when I unpause, using particleSystem.Play( true ), the particle system is no longer paused, however the on screen particles that were there before being paused, do not resume playing, moving, etc. They stay frozen.

Not sure why this is?

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avatar image bobbypen · Jan 03, 2015 at 05:45 AM 0
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I need the answer to this too! Driving me crazy.

avatar image huulong · Aug 13, 2016 at 10:29 PM 0
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ParticleSystem.Pause() and Play() now working on my side in Unity 5.4.0. Can you try again using the bare methods, without using playbackSpeed nor custom conditions as suggested by f4bo? If it works this time, we should mark the answer as a workaround for previous versions of Unity.

avatar image tanoshimi huulong · Aug 13, 2016 at 11:02 PM 0
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This question is over 2yrs old... I'm pretty certain particle pausing/resu$$anonymous$$g has worked fine since all versions of 5.x at least.

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Answer by f4bo · Jan 03, 2015 at 09:55 AM

as a better alternative use the PartycleSystem playbackSpeed member: 1=on full speed, 0=stopped. Using play and pause you should work with 3 methods like this:

         if (_MyGameSetup._MyGameState == GameState.Paused) {
             _MyPartSys.Pause (true);
             _MyPartSys.Stop (true);
         } else {
             if (_MyPartSys.isPaused) {
                 _MyPartSys.Pause(false);
                 _MyPartSys.Play (true);
             }
         }
 
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avatar image bobbypen · Jan 04, 2015 at 02:44 PM 0
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Awesome, f4bo. Worked like a charm. Thank you.

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