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Question by zKici · Apr 01, 2014 at 05:28 AM · errormeshimport

Mesh deformed? Tried re-import...

Hello,

Please see attached email, my characters head all of a sudden has a "middle" line, on the half.

Why would this happen, how to avoid, and how to fix?

alt text

I tried re-import and nothing changed.

I have the import mesh scale factor to 0.1

Please help,

Thanks

mesh.jpg (65.7 kB)
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avatar image getyour411 · Apr 01, 2014 at 05:28 AM 0
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Does that line correspond to a UV seam?

avatar image zKici · Apr 01, 2014 at 11:59 AM 0
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whats uv seam ? a 3D modeler did this for me, and when I first imported it this line never existed

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Answer by Animatics_3D · Apr 05, 2014 at 06:49 PM

which software you are using for this character model ?

anyway in Maya -

This types of problems happen due to double edge at hard face ( Extrude Subdivision is more than 1)

For this you can follow this step-

1.select all the vertices and < merge vertices 3.Press 3 on keyboard to check smooth toggle on and check your Hard line is looks fine . 4.Go to Normal>unlock Normal>Soften Edge 4.Export it to .Fbx

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avatar image zKici · Apr 05, 2014 at 10:03 PM 0
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Sorry I had someone model this for me so I'm not sure how to proceed... maybe I'll just deal with it lol.

thanks

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