Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ochreous · Apr 30, 2013 at 02:12 AM · c#raycast

C# More Accurate or Larger Raycast

Hi everyone, Is there a way to make a raycast more accurate or larger? I have a raycast that currently needs to be right on the object or it won't hit the object and it's rather annoying.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cj_coimbra · Apr 30, 2013 at 02:29 AM 0
Share

I did this once by having multiple raycasts close to each other. Think of a "dotted" crosshair.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Waz · Apr 30, 2013 at 02:28 AM

Sounds like what you actually mean is "less accurate" - you want it to "hit" even if not exactly on the object, yes?

For this, use a SphereCast instead of a Raycast.

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ochreous · Apr 30, 2013 at 02:58 AM 0
Share

I switched from Raycast to SphereCast and the console says I have some invalid arguments.What do I need to change to get this to work properly?

public float Distance = 100;

public Ray ray;

public RaycastHit hit;

if(Physics.SphereCast(ray, out hit, Distance))

avatar image Waz · Apr 30, 2013 at 03:00 AM 2
Share

I linked to the documentation. It shows how to call the function. You need to give it a radius, for example.

avatar image Ochreous · Apr 30, 2013 at 04:32 AM 0
Share

Ok I've made a functional spherecast.But it doesn't seem to be any better. In fact it seems like it's worse.

if(Physics.SphereCast(gameObject.transform.position, 10f, Vector3.forward, out hit, Distance))

avatar image sparkzbarca · Apr 30, 2013 at 04:46 AM 1
Share

um wow...

10 is big, 10 is a CRAZY big radius. 10 is possibly that object is inside the radius to start with.

10 is 10 meters, 30 feet. to hit something and be off by 30 feet is a pretty big rough estimate hit.

unless your firing at a space ship or something I suggest you bring the radius down to like .5 and try again.

also vector3.forward is forward in world space if you use

transform.forward you can forward for the object not the whole world.

avatar image Ochreous · Apr 30, 2013 at 04:57 AM 0
Share

I updated my script.But it still doesn't seem that inaccurate.

if(Physics.SphereCast(gameObject.transform.position, 5, transform.forward, out hit, Distance))

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding Distance between Angles and Points 2 Answers

Getting the Furthest Point on a Ray 1 Answer

C# Raycast 2D GameObject follow Mouse 1 Answer

C# Check Physics.Raycast Once 0 Answers

C# Non-Static Member Rigidbody2D.MovePosition 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges