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Question by
peterpunk · Dec 29, 2013 at 05:07 PM ·
2danimatoranimation editor
Shared animator logic with different animations
I am using Unity 2D animations in 4.3. I have several types of units, Roman Legionaries, Roman Cavalry, Germanic infantry etc. I created an animator with its state (variables) for the Roman legionaries, and the same animator logic applies to all units, but with different animations. Is there a way to avoid creating several identical animators? Thanks.
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