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Question by tayyab43 · Feb 19, 2015 at 10:59 AM · instantiategamephoton

Photon unity issues

Im trying to get this code to work but it just keeps giving me this error for no reason:

 NullReferenceException: Object reference not set to an instance of an object

here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerSpawn : MonoBehaviour {
 
     public GameObject player;
     public GameObject SpawnPoint;
     // Use this for initialization
     void Start () 
     {
         MyPlayer ();
     }
     
     // Update is called once per frame
     void Update () 
     {
     
     }
 
 
     void MyPlayer()
     {
         GameObject MyPlayerInGame =(GameObject) PhotonNetwork.Instantiate ("soldier3rdPerson 1",SpawnPoint.transform.position,SpawnPoint.transform.rotation,0);
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Soldier Movement")).enabled = true;
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Crouch Controller")).enabled = true;
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Skeleton To Character")).enabled = true;
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Soldier LOD")).enabled = true;
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Health")).enabled = true;
         ((MonoBehaviour)MyPlayerInGame.GetComponent ("Trigger Children Collider")).enabled = true;
     }
 
 }
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avatar image tayyab43 · Feb 19, 2015 at 11:11 AM 0
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why is it doing this?

avatar image tayyab43 · Feb 19, 2015 at 11:30 AM 0
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really? noone?

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Answer by kbaloch · Feb 19, 2015 at 11:40 AM

Drag your Player game object to your player variable in this script in inspector window. this error will disappear . or find this using tag or name in start

 start() {
 player = GameObject.FindGameobjectWithTag("your tag");
 }
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avatar image tayyab43 · Feb 19, 2015 at 11:58 AM 0
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i think the error is with the get component

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Answer by Abysinian · Feb 19, 2015 at 01:54 PM

This is because you're referencing SpawnPoint in your instantiate statement, but haven't set SpawnPoint to anything. This means the Instantiate is trying to put your player at the position of an undefined GameObject (hence the error of an object reference not being set to an instance of an object).

To solve this, you'll need to do something along the lines of:

 SpawnPoint = GameObject.FindGameObjectWithTag("SpawnPoint");
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avatar image tayyab43 · Feb 19, 2015 at 02:15 PM 0
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thats not the problem, i have added them in the inspector, its with line 26 ???

avatar image tayyab43 · Feb 19, 2015 at 02:34 PM 0
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is it to do with the getComponent

avatar image tayyab43 · Feb 19, 2015 at 03:42 PM 0
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is it a photon problem

avatar image Abysinian · Feb 19, 2015 at 03:59 PM 2
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If it's with Line 26 then that might suggest there is no component with that name attached to the player. You're not really providing any useful information, you're just asking what it is.

avatar image tayyab43 · Feb 20, 2015 at 09:45 AM 0
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sorry, the components im getting are attached to the player and the error i keep getting is:

 NullReferenceException: Object reference not set to an instance of an object
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