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Question by GTHaxor · Aug 11, 2011 at 02:05 AM · errornullreferenceexceptionarrays

NullReferenceException error

Getting a NullReferenceException error (Object reference not set to an instance of an object) at the line that starts "transform.rotation".

 var targetTag:String;
 var speed:float;
 var acceleration:float;
 var lifeDuration:float = 3.0;
 var maxRotation:float;  
 
 function Update()
 {
     if(lifeDuration <= 0)
         Destroy(gameObject);
     else
     {
         var targets: GameObject[] = GameObject.FindGameObjectsWithTag("Enemy");
        var closest: GameObject;
         var closestDist = Mathf.Infinity;
 
         for(Target in targets)
         {
             var dist = (transform.position - Target.transform.position).sqrMagnitude;
 
             if(dist < closestDist)
             {
                 closestDist = dist;
                 closest = Target;
             }
         }
         //transform.LookAt(closest.transform);
 
         transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(closest.transform.position - transform.position), maxRotation * Time.deltaTime);
 
         speed += Time.deltaTime * acceleration;
         transform.position += transform.forward * speed * Time.deltaTime;        
 
         lifeDuration -= Time.deltaTime;
     }
 }
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Answer by Blankzz · Aug 11, 2011 at 02:13 AM

I don't know if I am being blind or not but I can't see where you have defined closest?

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avatar image GTHaxor · Aug 11, 2011 at 02:16 AM 0
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Ah you're right, I removed that for some reason while trying to fix it. Anyways, the declaration for GameObject closest has been added back in but the original error persists. Any ideas?

avatar image Blankzz · Aug 11, 2011 at 02:22 AM 0
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Debug.Log(closest) after the for loop. If you get a null reference exception you know its something to do with your distance testing logic.

avatar image GTHaxor · Aug 11, 2011 at 02:24 AM 0
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Added the debugger and it returned "Enemy(Clone) (UnityEngine.GameObject)" so it seems as though closest is defined properly

avatar image Blankzz · Aug 11, 2011 at 02:32 AM 0
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Try giving your public variables default values. I can't see anything wrong at the moment. Its late here ;)

avatar image GTHaxor · Aug 11, 2011 at 02:41 AM 0
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Ah you're a genius :D It was because I forgot to define maxRotation. I set it to a value and now everything is great! Thanks for the help.

Just needed someone to think through it with me.

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