Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rehtael · Jan 06, 2018 at 03:02 PM · c#rotatejoystickgetaxislocalrotation

Smoother rotation when following a joystick axis

It took me a long time, but I finally got the camera inside of a cockpit to rotate independently of the ship. (The answer was so friggin simple, I just didn't know to use localRotation instead of rotation) but now the problem is that the camera follows the stick so exactly that it can be disorienting. Is there an effective way to smooth out the motion so that the camera rotates with a slight delay?

I'm guessing it has something to do with clamping rotation values then having the stick apply a rotate value which can then be smoothed instead of having its localRotation match the stick's axis, but I have no idea where to start with that theory. And importantly, the camera needs to automatically re-center itself when the stick axis returns to 0.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerShipScript : MonoBehaviour
 {
 
     //Ship
     public float forwardSpeed;
     public float reverseSpeed;
 
     public float pitchSpeed;
     public float rollSpeed;
     public float yawSpeed;
 
     public float pitchTorque;
     public float rollTorque;
     public float yawTorque;
 
     public float pitchAxisVal;
     public float rollAndYawAxisVal;
 
     public float thrustSpeed;
     public float thrustRate;
     public float thrustMax;
     public float thrustMin;
 
     public float currentPitch;
     public float currentYaw;
     public float currentRoll;
 
     public Rigidbody ship;
 
     //Camera
     public float pitchCamVal;
     public float yawCamVal;
     public float rollCamVal;
     public Transform holder;
     public Camera cockpit;
     private float cockpitCameraAxis;
 
     private Transform holderRot;
 
     //Shooting
     public float fireMain;
     public GameObject shotPulse;
     public Transform barrelLeft;
     public Transform barrelRight;
     public float fireRate;
     public float nextFireLeft;
     public float nextFireRight;
     public bool alternate;
 
     private void Start()
     {
         thrustSpeed = 0.0f;
         thrustMax = 30.0f;
         thrustMin = 0.0f;
         alternate = false;
 
     }
 
     private void Update()
     {
 
         fireMain = Input.GetAxisRaw("RightTrigger"); 
 
         pitchCamVal = Input.GetAxis("LeftV");
         yawCamVal = Input.GetAxis("LeftH");
 
         pitchAxisVal = Input.GetAxis("RightV");
         rollAndYawAxisVal = Input.GetAxis("RightH");
 
         currentPitch = ship.rotation.x;
         currentYaw = ship.rotation.y;
         currentRoll = ship.rotation.z;
 
         //Camera
 
         //DO NOT DELETE THE FOLLOWING LINE
         holder.localRotation = Quaternion.Euler(currentPitch + (pitchCamVal * 45), currentYaw + (yawCamVal * 90), currentRoll);
 
 
         //Movement
         if (Input.GetKey(KeyCode.Joystick1Button9))
         {
             ship.AddTorque(transform.right * -pitchAxisVal * pitchTorque);
             ship.AddTorque(transform.up * rollAndYawAxisVal * yawTorque);
         } else
         {
             ship.AddTorque(transform.right * -pitchAxisVal * pitchTorque);
             ship.AddTorque(transform.forward * -rollAndYawAxisVal * rollTorque);
         }
 
         if (Input.GetKeyDown(KeyCode.Joystick1Button0))
         {
             Debug.Log(holder.transform.rotation.x + " , " + holder.transform.rotation.y + " , " + holder.transform.rotation.z);
             Debug.Log(ship.transform.rotation.x + " , " + ship.transform.rotation.y + " , " + ship.transform.rotation.z);
         }
 
         //Shooting
         if (fireMain == 1f && Time.time > nextFireRight && alternate == true)
         {
             nextFireLeft = Time.time + fireRate;
             Instantiate(shotPulse, barrelLeft.position, barrelLeft.rotation);
             alternate = false;
         }
 
         if (fireMain == 1f && Time.time > nextFireLeft && alternate == false)
         {
             nextFireRight = Time.time + fireRate;
             Instantiate(shotPulse, barrelRight.position, barrelRight.rotation);
             alternate = true;
         }
 
     }
 
     private void FixedUpdate()
     {
         //Movement
         ship.transform.Translate(Vector3.forward * thrustSpeed / 25.0f);
 
         if (Input.GetKey(KeyCode.Joystick1Button7) && (thrustSpeed < thrustMax))
         {
             thrustSpeed = thrustSpeed + thrustRate;
             Debug.Log("+: " + thrustSpeed);
         }
 
         if (Input.GetKey(KeyCode.Joystick1Button6) && (thrustSpeed > thrustMin))
         {
             thrustSpeed = thrustSpeed - thrustRate;
             Debug.Log("-: " + thrustSpeed);
         }
 
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

422 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

how to rotate GameObject towards joystick 1 Answer

Object Rotation around another object with right stick 0 Answers

Cross Platform Joystick Rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges