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Question by redphaze · Sep 06, 2017 at 11:35 AM · c#loadingstrings

How would I make this work?

So I'm new to Unity and trying to make two scenes have a button that loads the same save file, the below code doesn't work but i need help in making it function in that way. How can i make it so that directoryPath could be different depending on what scene it is in?

string directoryPath = WorldController.Instance.FileSaveBasePath() || GameController.Instance.FileSaveBasePath();

Thanks guys

Ben

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avatar image Drakonno · Sep 06, 2017 at 11:47 AM 0
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Title is not descriptive.

Code isn't in code snippet.

Even though, we wouldn't be able to answer You since "FileSaveBasePath" hides probably tons of code itself. Your question is simmilar to: "$$anonymous$$y game won't play even if I wrote: Game newGame = GameController.Play();"

Next thing, You first ask, that different scenes should load "The same save file", and later asks for "directoryPath different depending on scene". Different path probably leads to different save file.

avatar image redphaze Drakonno · Sep 07, 2017 at 04:06 AM 0
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Hi Drakonno Apologies for the ambiguity, the save file is in a single location, but usually requires a script called WorldController to access, WorldController is only available during the gameplay scene. Essentially I want to load save files from the mainmenu scene.

avatar image SirZok · Sep 06, 2017 at 12:48 PM 0
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I would like to help you, but I really do not understand what you are trying to do with this Script. Does it throw any errors?

avatar image redphaze SirZok · Sep 07, 2017 at 03:42 AM 0
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Hi SirZok when I try to implement this code it tells me that "operator '||' cannot be applied to operands of type 'string' and 'string'. So normally the overall idea is that the script loads a save game based on directoryPath but that can only be accessed by WorldController while in the gameplay scene, I am trying to access it while in the main menu scene and use GameController ins$$anonymous$$d of WorldController and want directoryPath to change depending on what scene it is in.

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Answer by bobisgod234 · Sep 07, 2017 at 04:31 AM

Something like this?

 string directoryPath;
 if (inGameplayScene)
     directoryPath = WorldController.Instance.FileSaveBasePath();
 else
     directoryPath = GameController.Instance.FileSaveBasePath();
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avatar image redphaze · Sep 07, 2017 at 05:46 AM 0
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Yeah thanks that worked for me :)

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