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Turn on mesh renderer when cam is looking.
how would I make a object mesh renderer enable when came is looking at the cube, but the mesh renderer is not enabled at the time?
Answer by 0V3RR1D3 · May 04, 2014 at 09:29 PM
Unity has something called "frustrum culling"(i think) . If an object goes out of veiw it dosent render it anyway so there is no need to do this, but look at this - http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnBecameVisible.html
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