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unity_szlhGXpz9gmI7Q · Dec 12, 2020 at 01:21 PM ·
aisimulationalgorithm
Flocking/ Boids Algorithm: Field Of View in 3D
Hello. I am trying to make boids algorithm in Unity 3D.
I got into one problem: How to implement field of view in specific angle?
360 degrees is easy - U check only distance between two boids.
I would be gratefull for any ideas:(
I already tried with mesh collider which is cone but it didnt go well. - not working for 180 and higher. So I am looking best way to calculate this.
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