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Mixamo / Mecanim / rig issues / mesh deformation
Can somebody explain what is going on here? The team member who modeled and rigged the character (using mixamo) doesn't have these issues with the model inside unity and has even implemented the character as a prefab in their own version of the project with no issues, but whenever I import the model (either as an individual .fbx or as a unity package) this happens. Tried re-importing, using a different version of the rigged model, changing the rig animation type - but the mesh still animates all deformed. What are we doing wrong? Why does it work fine in one project but not others?
In game idle animation derp
Answer by meat5000 · Feb 29, 2016 at 11:55 AM
This happens sometimes with a mismatch of scales (or positions) between rig and Mesh.
The other thing that causes this is bad (Unzeroed) bone rotations.
Thanks for your comment. Turns out the issue was with version incompatibility, we were using different versions of Unity.