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Colliders attached to bones
Hi,
I'm working on a scene with a model I use as a player. This model contains multiple bones including the feet. I put a box collider on each foot and a main collider on the entire model. It follows the animations correctly but here's hat I can't manage to do: I'd like to check if the feets are still on the ground. For now my main box collider is used as a reference to the collisions and it's not realistic when the character walk on an edge. Is it possible to check collision on a specific collider passed in parameters (public attribtes) using scipts?
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