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Question by
NutellaDaddy · May 03, 2014 at 10:19 PM ·
javascriptmouse dragmouse orbit
How to change the mouse orbit script to only orbit on mouse down?
I want the mouse orbit script to only make your mouse orbit when you drag using OnMouseDown ,but I don't know how to do that because it is in javascript and I don't know javascript very well at all. How could I do this, I'm going to [ost the mouse orbit script below if you need to see it.
ar target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}
Comment
Best Answer
Answer by AlucardJay · May 03, 2014 at 10:28 PM
There is absolutely no difference between uJS and C# in this script except for the declaration of variables and functions. You are simply adding a conditional at line 26 :
if ( target && Input.GetMouseButton(0) )
http://docs.unity3d.com/Documentation/ScriptReference/Input.GetMouseButton.html