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Question by tertera · Mar 10, 2021 at 02:04 PM · 2dmovementcolliders

what collider to use for 2d movement?

Im using a CapsuleCollider2D collider on my player character and my movement code is

float direction=Input.GetAxis("Horizontal); rb.velocity = new Vector2(rb.velocity.y, walkSpeed*direction);

when im using a capsule collider my player jumps up and down when im moving left to right. I've tried making rb.velocity.y=0 while my player is walking, but that breaks my jump.

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Answer by MTSKrishna · Mar 10, 2021 at 03:58 PM

Try using polygonal collider 2d for some what prefect border collide for your Player and perfect movement or box collider 2d! It may help You :) ... or check your Player's Rotation ?

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avatar image tertera · Mar 10, 2021 at 04:47 PM 0
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Thanks for the advice, but it turns out it was actually just the tile map collider. I wasn't using a composite collider so the game was accounting for the space between two tiles so the surface wasn't leveled.

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