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Question by Fahir · Dec 16, 2014 at 07:46 PM · spritecustomshapeslicecut

How can I implement the ability to 'cut' sprites into arbitrary shapes?

I want to create a game where you have scissors that cut a sprite in a shape that you create by dragging your finger on the screen.

My problem is that I can't figure out how can I cut my sprite in the specific shape that the user creates with their finger.

So far the only solution that I found searching the web is that I'll need to create my own shader that lets me make a specific part of a texture transparent, but don't understand how I can apply that to my scenario?

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Answer by Kiwasi · Dec 16, 2014 at 07:55 PM

I would suggest using a texture on a mesh, instead of a sprite. That way you can remove those parts of the mesh the user cuts. You could also cut it into two meshes.

Not rendering at all is cheaper then rendering transparent.

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avatar image Fahir · Dec 17, 2014 at 10:34 AM 0
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can you explain in a little more detail how can i do that? because i never used meshes in unity so im not familiar with the process... thank you in advance

avatar image Fahir · Dec 17, 2014 at 02:38 PM 0
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It turns out that i dont need to cut a sprite, a simple one color texture or anything for example something like a quad in unity can work, just to overlay the image that i want to show when the user cuts the first image so to say, so i think that this is more simple, but still can you give me some pointers how can i do that, is it possible to slice a quad into arbitrary values??

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