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Question by d112570 · May 03, 2014 at 01:29 PM · checkrunningplaying

How do you check if unity is running in c#

I have a code in cutom editor and this code needs to be active if unity is running. For example.

 Camera.main.SendMessage("iListen",viewPos);

When unity is not running it spits out an error "!IsPlayingOrAllowExecuteInEditMode ()"

This is why I need to add an if code; should look something like this -

 if (UnityIsPlaying) Camera.main.SendMessage("iListen",viewPos);  // P.S. this is an example and does not work.
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Answer by joshpsawyer · May 03, 2014 at 01:39 PM

Use EditorApplication.isPlaying:

 if (EditorApplication.isPlaying) {
   Camera.main.SendMessage("iListen",viewPos);
 }

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avatar image d112570 · May 03, 2014 at 01:45 PM 0
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Thanks, is there a difference from

 if (EditorApplication.isPlaying)

and

 if (Application.isPlaying)

and those looking for when not playing its

 if (Application.isEditor)
avatar image joshpsawyer · May 03, 2014 at 03:19 PM 0
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EditorApplication.isPlaying is true when you're playing the game from the editor. I chose this one because you specifically said a custom editor script.

Application.isPlaying is true when the application is playing in ANY player - essentially, whenever the game is being run.

Application.isEditor is true if you're running the game from the Unity Editor, so...

EditorApplication.isPlaying == (Application.isPlaying && Application.isEditor)

avatar image joshpsawyer · May 03, 2014 at 03:20 PM 0
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also, when the application isn't playing, just check whether isPlaying == false.

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